Tactical
Shooting Association (TSA)
Official Rule book
(Latest as of 2/26/08)
Download
in pdf format (268kb)
Table of contents:
1. Purpose & Principles
TSA stands for the Tactical Shooting
Association. This is an entirely new shooting sports discipline that promotes
the use of truly practical firearms for self-defense.
Shooters competing in TSA events are
required to use handguns, holsters and related equipment that is suitable for
everyday concealed carry. Long arms used must be suitable for home defense
and/or street survival.
Courses of fire in TSA matches are designed to resemble ‘real life’ street
shootouts and home-defense type shooting scenarios.
• Handguns are separated by size and
weight.
• Rifles are separated based on the type of
sights used (i.e., Optic or Iron).
• Shotguns are separated by action type
(i.e., Pump or Auto).
The main goals of the Tactical Shooting
Association are:
•To offer the shooter a controlled ‘Test’ environment
in which to determine, “What
works and what doesn’t” in regards to tactical & defensive
shooting techniques, firearms design and related equipment.
•To provide shooters with realistic courses
of fire that simulate potentially life-threatening situations (both defensive
and offensive) in order to test, measure and improve their self-defense
shooting skills.
•To judge ALL competitors equally without
prejudice. We believe the shooter is the customer and we want the shooters to
perform at their very best.
•To offer the Shooting Industry a working
platform where they can test firearms and equipment and experiment with new ideas.
•To encourage the use of concealed carry
handguns and practical (fighting) long guns.
•To separate handguns by size & weight,
not by power factor or caliber.
•To allow custom modifications on all guns,
and freedom of choice on holsters.
•To encourage a Police, Military &
Civilian Marksmanship interface.
•To promote proper firearms safety and
weapons handling.
•To help the honest citizen improve his or her marksmanship skills.
2. Firearms Safety & Weapons Handling
2.1.0 Basic Rules of
Gun Safety: Firearms safety cannot be over emphasized!
Therefore, YOU MUST adhere to the following fundamental safety rules:
• Treat every gun as
if it were loaded (even when it’s not).
• Maintain muzzle and
trigger finger discipline at all times.
• Never point a gun at
anyone or anything (except targets and backstops).
• Keep your finger off
the trigger (and out of the trigger guard) until your muzzle is covering the
target.
• Always be sure of
your target and what’s beyond it.
2.2.0 Handling of Firearms:
Firearms will ONLY be handled inside of the designated “Safe Area” at the
range. Note: Please obtain permission from a Range Safety Officer to unload
your carry gun (in the Safe Area) upon arrival and again when you are loading
it up for the ride home.
2.3.0 Loading of Firearms:
Firearms will ONLY be loaded at the direction of the Range Safety Officer (RSO)
while on the firing line.
2.4.0 Dropping a LOADED or UNLOADED
firearm: This is a mandatory disqualification from
the entire competition. You must maintain control of your weapon at all times.
Contestants WILL NOT be allowed to pick-up or recover a dropped weapon. The RSO
will pick up the gun and make sure it is safe. The RSO will then report the
incident to the Range Master and you will be escorted off the range.
2.5.0 Eye & Ear protection:
It is the shooter’s responsibility to wear proper safety ear & eye
protection. Both items must be worn at all times by staff, competitors and
spectators when in close proximity of the shooting.
2.6.0 Unsafe Weapons
- All firearms must be safe and serviceable. Disconnecting of any safety device
is strictly prohibited. Any firearm deemed unsafe by the RSO or Match Officials
will not be allowed in TSA competition. Any weapon that becomes unserviceable
(or unsafe) during the match must be repaired or replaced. If the gun is
replaced, it must fit into the same gun division as the original weapon. Note:
If the gun becomes unserviceable during a stage and the competitor cannot
continue, he/she will be charged with a DNF penalty (see Section 4).
Disclaimer:
It is the responsibility of the competitor to use firearms that are
mechanically safe and sound and in good working order to enter the competition.
TSA assumes no liability for the failure of a competitor to meet this requirement.
It is logistically impossible for the staff to tear down and safety check every
single weapon, so safety checks will conducted at random.
2.7.0 Safety ON:
ALL firearms with manual (thumb) safeties must be “ON” to start. Long guns must
have the safety engaged BEFORE slinging. ALL Safety devices must be functional.
Failure to comply may result in disqualification at the discretion of the Match
Director.
2.8.0 Muzzle Awareness:
Always be aware of your muzzle direction. Never point the weapon at yourself or
others. Never point the gun up range or break the 180 Rule (see Section 14).
2.9.0 Trigger Finger Awareness:
Always keep your trigger fingers outside the trigger guard during loading,
unloading, reloading, clearing malfunctions and or movement where targets are
not being engaged. If the RSO sees the shooter’s finger in the trigger guard he
will immediately yell, “FINGER!!” (see Section 14).
2.10.0 Weapons Awareness:
ALWAYS check your weapon to be sure it is UNLOADED before leaving the safe area
and again before leaving the firing line. It is the shooter’s responsibility
(not the RSO’s) to ensure the weapon is unloaded and safe.
2.11.0 Accidental Discharges (A.D.’s):
A.D.’s are really N.D.’s (Negligent Discharges) and will result in
disqualification from the entire competition. An A.D. is defined as any shot
that the RSO believes was fired accidentally, unsafely or negligently.
2.12.0 The 180 Degree Rule:
This rule will be strictly enforced on all ‘square’ ranges. This means that the
muzzle must never break the 180-degree plane of the firing line. Example: If a
competitor stands on the firing line facing the backstop (which is the bullet
impact area) and extends his arms directly out to each side (parallel with the
firing line), the 180-degree horizontal arc in front of him is what is referred
to as the 180-degree plane. Note:
This rule may or may not apply to special ranges that can accommodate a wider
range of muzzle coverage.
3. Competition Rules
3.1.0 SHOOT THE STAGE
THE WAY YOU WERE INSTRUCTED: In TSA we are attempting to
measure marksmanship techniques, test firearms design and related equipment.
Since most of the stages will be choreographed for you, we want everyone to
shoot the stage basically
the same way. This is where course design really comes into play, meaning that
if the course is designed correctly, everyone will shoot it the same way (see
Section 12).
3.2.0 Start Positions:
Shooters are required to start from various positions (i.e., standing, sitting,
lying prone, etc.). But the most common TSA start position of all is, “Standing with hands naturally at
sides”. This means both feet square to the firing line, hands
at sides relaxed. NOT STANDING BLADED, BENT OVER, KNEES BENT, ARMS OUT like
you’re ready to do a 50-yard sprint! You may also be required to start in “Surrender Position”
with hands above shoulder level (Note:
Wrist joint needs to be level with top of shoulder caps). Shooters will also be
required ‘Toe the Line’
meaning that both toes must be parallel to and/or touching the firing line or
ammo can (which is often used for a start line).
3.3.0 Target Engagement Order:
The TSA Rule of Thumb is to shoot the targets as you see them (i.e., slice the
pie around corners and near to far when facing them). Note: When shooting
near to far, targets should be placed far enough apart (approximately 3’ in
depth) to avoid any confusion as to which one to shoot first. If targets are
“side by side” then they may be engaged in any order when facing them. When
shooting around a corner, you should ‘slice the pie’ by shooting them as you
see them while using cover, never exposing yourself to more than one threat at
a time.
3.4.0 Scenario
Scoring: Most scenario-based stages should be scored using the
Vickers Count scoring method in accordance with Section 5.
3.4.1 Standard Exercise Scoring:
Standard-shooting drills (where a limited
number of rounds are prescribed on paper targets) should be scored using the
Limited Vickers Count method in accordance with Section 5. Note: The only
exception to this is for “Plate Rack Standards” which will be shot without
limitation in regards to the number of shots it takes to knock the plates down.
3.4.2 Falling Steel Target Scoring:
When using knock down steel targets, the rule is “Shoot them to the ground”
(with as many shots as it takes) as this better reflects real world
applications. Therefore, Un-Limited Vickers Count method should be used in
accordance with Section 5 for falling steel targets.
3.5.0 Acceptable Types of Reloads:
In TSA we don't care "When or How" you reload your weapon, but
partially spent mags are to be kept in your possession (held or stowed on your
person). Empty mags may be discarded (see Section 3.5.3). Note: Unless
otherwise noted in the course description, shooters must start with a magazine
"loaded to capacity" that fits in the TSA BOX when inserted into the
weapon. Extended mags are allowed after the reload. Topping off of the mag
(after racking the slide) is purely optional.
3.5.1 Mandatory Reloads:
In order to test reloading skills, you may be required to download your first
magazine to a given number of rounds and then shoot to slide lock. Some stages
may require you to do a Tactical Reload (either "on or off” the clock). Note: Shooters must
reload behind cover (or on their way to cover) if cover is available (see
Section 3.6.1).
3.5.2 Tactical Reloading on the Move:
You may Tac-Load on the move (between firing points) IF the area is secure
(i.e., all hostile targets in the area have been engaged). The shooter may then
perform the tactical reload of his choice (we’re not going to tell you how to
do it) on the way to the next shooting position.
3.5.3 Dumping Magazines:
No dumping of magazines containing live ammunition shall be allowed during a
stage. Failure to comply will result in a procedural penalty. Note: The only
exception to this rule is for malfunctions, where the problem magazine may be
jettisoned and not picked up.
3.5.4 Accidental Dropping of Magazines:
If the shooter accidentally drops a loaded magazine at anytime during the
stage, it must be picked up BEFORE FINISHING THE STAGE or the shooter will
incur a procedural penalty. Note:
The stage is considered to be over when the last shot is fired.
3.6.0 Use of Cover While Shooting:
When shooting, at least 50% of the upper torso (and 100% of feet & legs)
must be behind cover when cover is available.
3.6.1 Use of Cover While Reloading:
When reloading, the shooter must be 100% behind cover whenever possible (this
includes head, feet & legs). IF you run out of ammo out in the open (or
have a jam) a reasonable attempt to get to cover must be made during the
reload. In other words: DON'T STAND STILL!! RUN TO COVER (and you may reload on
the way to cover). Failure to comply will result in a procedural penalty. Note: The gun is
considered loaded when the magazine is fully seated. On low cover, the “feet
& legs” aspects of this rule can be waived for things like a barrel, table,
car, etc. at the discretion of the Match Director.
3.6.2 Use of Cover While Clearing a Jam:
IF you have a jam and you can clear it quickly, then do so. If not, you must make a reasonable attempt to
move to cover and clear the malfunction (just as if you would while making a
reload).
3.6.3 Use of Cover WARNING by the Official:
IF you are NOT using cover properly, the RSO (as a courtesy) will yell “COVER”
IF he has time to do so. The same holds
true for clearing a jam or making a reload. IF you fail to use cover and finish
shooting BEFORE the RSO has time to yell “COVER!” you may be subject to a
procedural penalty at the RSO’s discretion.
3.7.0 Reconfiguring of
Equipment: NO changing of equipment is allowed once you have
shot the first stage. No re-configuring of firearms or equipment to suit a
particular stage. No changing of optics, barrels, chokes, etc. Finish the way you started.
3.8.0 Knee Pads:
Kneepads are allowed as a safety consideration.
3.8.1 Cleats:
Cleats are specifically NOT allowed.
3.9.0 Handicapped & Elderly Shooters:
At the discretion of the Range Master, exceptions can be made (within reason)
to any rule in order to assist handicapped shooters to shoot safely and better enjoy
their time on the range. Note:
Rules may be changed to accommodate the handicapped shooter provided they do
not gain a competitive advantage. They are also not required to paste targets
or set up steel.
3.10.0 The 180 Rule:
ALL muzzles must be pointed DOWN RANGE at ALL times. The 180-degree RULE will
be in effect (see notes & diagrams). Competitors will be required to shoot
on the move and may be required to re-holster their loaded pistol or sling a
loaded long gun between stages or strings of fire. If in doing so the muzzle of
the weapon BEGINS
to break the 180-degree plane the RSO will give the verbal command “MUZZLE!” If the
muzzle of the gun breaks the 180, it will result in an immediate
disqualification of the competitor from the entire match (see Section 14). Note: Exceptions to
this rule can be made in course design IF the range configuration will safely
allow shooting beyond the 180-degree plane.
3.11.0 Finger Off the
Trigger: When moving with a loaded firearm in hand (but not
actually aiming or covering a target) all contestants must keep their finger OUT of the trigger
guard and OFF
the trigger unless they are actively engaging targets.
Likewise, when reloading the weapon or clearing a jam, contestants will keep their
finger OUT
of the trigger guard and OFF
the trigger! If the RSO observes a contestant with his finger in the trigger
guard or on the trigger during moving or reloading, the RSO will give the
verbal command “FINGER!”
Failure of the competitor to comply IMMEDIATELY
will result in a procedural penalty (see Section 14) for the first infraction.
The second infraction can result in a Match DQ.
3.12.0 TSA Cold Range
Policy: It is recommended that TSA matches have “COLD” ranges,
which means NO LOADED WEAPONS off the firing line.
3.13.0 Handling of
Weapons: ALL contestants’ handguns will remain in the holster
at all times. Handguns will be carried without magazine inserted and slide
forward with hammer/striker down on an empty chamber. Long guns will be slung (MUZZLE
UP or DOWN) with the safety on magazine removed and/or a VISIBLE chamber flag
(empty chamber indicator) installed in the chamber.
3.13.1 Safe Areas:
NO WEAPONS shall be handled outside of a designated safe area and/or unless the
RSO gives you the command to: “Load and make ready.” Note: Exceptions
will be made for VENDORS (at display booths) who have “SHORTENED FIRING PINS”,
inert weapons or weapons with a VISIBLE empty chamber indicator (made from
bright orange, yellow or red plastic) in the chamber. These weapons will be
contained in the vendor area for safety purposes. To transport a weapon to a
test or practice range, weapons must keep the indicator in the chamber until
loaded. After shooting/testing/demonstrating the weapon, the gun must be unloaded
and the empty chamber indicator placed back in the chamber.
4. Procedures / Penalties
4.1.0 Match
Disqualifications (DQ): The competitor may be disqualified for
any safety violation (see Section 2) or for cheating. The Match Director and/or
Range Master shall make the final determination. Note: Other examples
of Match DQ are: Un-sportsman like conduct, circumventing or compromising the
rules to gain advantages and abusing a RSO.
4.1.1 Failure to Do Right (FTDR):
This penalty is based solely on the ‘intent’ of the shooter. If it is believed
that the contestant knowingly
broke the rules, then he/she should be disqualified from the entire match for
cheating. However, if the shooter did
not know he/she was in violation of a rule, then a 20
second FTDR penalty should be in accessed. Note: Minor infractions can be covered
by a procedural penalty.
4.1.2 Benefit of the Doubt:
When in doubt, the benefit of the doubt should always go to the shooter in
regards to scoring, procedurals and FTDR penalties.
4.2.0 Procedurals:
Procedural penalties (i.e., Shooting targets out of order, not using cover
properly, not shooting the stage as described in the shooter briefing, firing
extra shots on Limited Vickers stages, etc.) will result in a 3 second penalty
to be added to the stage time for each violation.
4.3.0 Hits on a Non-Threat (or No Shoot)
Target: Hits on a Non-Threat or No Shoot target
will result in a penalty of 10 seconds (per hit) to be added to the stage time.
4.4.0 Dropped Shots on
Paper Targets: Any paper target with less than the prescribed
minimum number of hits will result in a 5 second penalty for each missing shot.
Note:
There is no “Failure to Neutralize” penalty on paper targets, as the dropped
shot penalty will suffice.
4.4.1 Designated Head Shots:
If the CoF (Course of Fire) calls for a designated head shot (i.e., two shots
to the body and one to the head) and the shooter misses the 6” circle of the
head, the shooter will be penalized 5 seconds for each missed headshot. Note: On Limited
Vickers stages, no “Extra Shot” penalty shall be incurred for a missed headshot
that goes the body of the target.
4.4.2 Failure to Neutralize (Steel
Targets): All steel targets must fall (i.e., be shot
down) to score. Failure to shoot down any steel target (any steel left
standing) will incur a dropped shot penalty of (5) seconds per infraction. Note: If a steel
target fails to fall after being hit, the shooter may request a calibration
test to see if the target is in fact, still in calibration. Wherein, it must
fall when hit by a 125,000 Power Factor load. Note: A pepper popper target should be
calibrated at the bottom of the lower circle area and not above or below.
4.4.3 Failure to Engage:
Failure to engage a designated SHOOT target is a (3) second procedural penalty,
no matter what the intent. Note: This is in addition to any "dropped shots
on paper" and/or any "steel targets left standing".
4.5.0 DNF (Did Not Finish):
If a competitor cannot finish a stage for whatever reason, he will receive a DNL (Did Not Live)
penalty of (20) seconds PLUS the dropped shot penalties incurred for the
targets that did not get engaged and/or for any steel left standing. Note: If a shooter
refuses to shoot a stage in an attempt to "game it" he will be DQ'd
from the entire match.
4.6.0 Failure to Make Power Factor:
Should the competitor’s ammunition fail to meet the power floor, he/she will be
re-scored to MINOR. If the competitor fails to make MINOR, he/she will be
disqualified from the entire match (see section 7 for more information).
4.7.1 Taking to Long to Prepare:
Due to time constraints, shooters will be allotted a reasonable amount of time
to “Load & Make Ready” (usually 10-15 seconds). Anything longer may result
in a procedural penalty at the RSO’s discretion.
4.8.1 NO Sight Pictures:
Due to time constraints, there will be NO time allotted for sight pictures in
TSA competition. A “sight picture” is defined as pointing a weapon down range
and looking through the sights. Doing so will result in a (3) second procedural
penalty for each infraction.
4.8.2 Air Gunning:
Air gunning is defined as pointing an imaginary gun downrange. Air gunning is
specifically allowed provided the imaginary gun is unloaded and your finger is
off the imaginary trigger.
4.9.0 Disobeying a Range Safety Officer:
Depending on the severity of the offense, you may receive a procedural penalty,
a FTDR or you may be DQ’d from the entire match.
4.9.1 Abusing a Range Safety Officer:
Physically or verbally abusing a RSO will result in a match DQ. The Match Director
and/or Range Master shall make the determination.
5. TSA Scoring
5.1.0 Speed vs.
Accuracy: We have designed the TSA targets
and the TSA scoring system to reward Speed & Accuracy EQUALLY. We believe
this to be the perfect balance.
5.2.0 Major / Minor
Scoring: By using the TSA Major/Minor scoring system, we are
rewarding the shooter using the heavier caliber MORE for peripheral hits. The
theory being that while, “a kill is a kill”, any wound outside the kill zone
would be more effective with a larger caliber. Likewise, “misses are misses”
and should not count more against a shooter using a minor caliber load.
Therefore, we have no “Failure to Neutralize” penalties for paper targets, as
the “Dropped Shot” penalty will suffice.
5.2.1 Major / Minor
Scoring on Multi-Gun stages: The predominant gun on the stage
(i.e., the one that requires the most rounds to be fired) will determine the
Power Factor for that particular stage. Otherwise, if it’s a handgun stage,
then the handgun determines the power factor. If it’s a rifle or shotgun stage,
the long gun will determine the power factor.
5.2.2 Aggregate Scores
for Overall Placing: In 3-Gun matches, the scores from the
Pistol stages can be combined with Rifle and Shotgun stages to determine the
Overall Match Winner. Individual divisional awards for Handgun, Shotgun and
Rifle are to be encouraged.
5.3.0 Power Factors:
All paper target scoring shall be MAJOR or MINOR, depending upon the Power
Factor (P.F.). Power Factor is based upon the following formula for Momentum:
Momentum = Bullet Weight x Velocity = Power
Factor (P.F.)
Minor Caliber Handgun:
Bullet Weight x Velocity = 125,000 P.F. (Minimum)
Major Caliber Handgun:
Bullet Weight x Velocity = 165,000 P.F. (Minimum)
Minor Caliber Rifle:
Bullet Weight x Velocity = 150,000 P.F. (Minimum)
Major Caliber Rifle:
Bullet Weight x Velocity = 320,000 P.F. (Minimum)
Minor/Minor Caliber
Shotgun: There is NO minor scoring for shotguns. All 12 gauge
loads are considered MAJOR. Any 12-gauge load in Buckshot, Birdshot or Slug is
acceptable. Steel targets are recommended for birdshot & buckshot. Paper
targets are recommended for slugs.
5.3.1 Penalty Point Value for MAJOR Caliber
Hits = 0.25 sec. per point down
Down Zero = + 0.00 seconds added to time
Down One Point = + 0.25 seconds added to time
Down Three Points = + 0.75 seconds added to time
5.3.2 Penalty Point Value for MINOR Caliber
Hits = 0.50 sec. per point down
Down Zero = + 0.00 seconds added to time
Down One Point = + 0.50seconds added to time
Down Three Points = + 1.50 seconds added to time
5.4.0 Match Scoring Software:
We now have TSA match scoring software. The program is designed so that there
is no need to add, subtract, multiply or divide as the program will do
everything automatically for you. It is a truly painless way to keep score and
do stats.
5.5.0 Ties:
In the event of a tie in overall match score, the shooter with the least amount
of Points Down will be the winner.
5.6.0 Extra Hits on Paper:
If a cardboard target has more than the prescribed number of hits on it, the
shooter shall get credit for the highest scoring hits. Example: If the stage
calls for two hits to the body and there are three hits on the target, then the
highest scoring (2) shots will count towards the shooter’s score. Note: On Limited Vickers stages, firing of extra
shots will result in a procedural penalty for each extra shot fired.
5.6.1 Missing Hits on
Paper: Any paper target with less than the prescribed minimum
number of hits will result in a 5 second penalty for each dropped shot. Note:
There is no “Failure to Neutralize” penalty on paper targets as the dropped
shot penalty will suffice.
5.6.2 Missed Head
Shots: If the CoF (Course of Fire) calls for a designated head
shot (i.e., two shots to the body and one to the head) and the shooter misses
the 6” circle of the head, and said shot falls into the body of the target, it
shall not count towards a penalty score on a Limited Vickers Stage (as the
dropped headshot penalty will suffice) and the shooter will NOT be charged with
firing extra shots to the body.
5.6.3 Overlays:
Overlays may be used to determine "edgers" and possible “Perfect
Doubles”. If the shots are well placed on all targets, and the targets are
close, then there is the possibility of a perfect double (i.e., two shots in
the same hole). Likewise, on Standard
Exercises, if there are multiple shots in a tight group, the possibility of a
perfect double does exist. When the question arises, the target shall be
removed and brought to the Range Master. The Match Director and/or Range Master
shall make the final determination.
5.6.4 Edgers:
If the bullet hole is outside of the perforated "Edger" line on the
outside of the cardboard target, a caliber specific bullet overlay can be used
to determine whether or not the bullet hit the line. The same goes for the
inner scoring rings. If the bullet touches the perforation, the higher value
hit shall be scored.
5.6.5 Instant Replays:
Quite often shooters are filmed during matches. Since we are interested in the
"TRUTH", videotape footage of a shooter may be viewed to determine
what did or did not happen.
5.6.6 Protests: If the
shooter disagrees with a call made by the RSO, the shooter may file a formal
protest. The protest fee is $50 CASH for major matches. The Match Director
and/or Range Master shall make the final determination. If the original call is
upheld, the protest fee will be forfeited by the shooter.
6.
TSA Target & Score Sheet
Download
in pdf format
7. Chronographing
7.1.0 Chronograph
Requirements: In order to determine Major or Minor caliber (as
per Section 5), ammo must be fired through a chronograph to determine the
velocity. The shooter’s gun should be used for chronograph testing. Note: Bullets may
also be pulled and weighed to determine the actual bullet weight. Some
competitors have been caught using hollow based bullets that look heavier than
they really are. This action will result in a match D.Q. and permanent ban from
TSA competition.
7.2.0 Chronograph Testing:
Chrono (3) rounds at a distance of 10 feet (preferably using the shooter’s
firearm). If one (1) of the three (3) rounds exceeds the minimum power floor,
the competitor is in compliance. Prior to each shot, the muzzle of the weapon
should be elevated to move the powder charge to the rear of the case, thus
giving the competitor every chance to achieve maximum velocity. Barrels may
also be cleaned prior to testing to remove copper fouling build up. Note: Any competitor
using NEW factory ammo should be O.K. for minor.
7.3.0 Failure to Make Power Factor:
Should the competitor’s ammunition fail to meet the Major Power floor, he/she
will be re-scored to MINOR. If the competitor fails to make MINOR, he/she will
be disqualified from the entire match.
8. Holster Rules
8.1.0 Hip Holster
Requirements: For safety, the Trigger Guard must be covered and
the holster must hold the gun securely. But other than that, basically, “If you can conceal it, you can use
it.”
8.2.0 Concealment Inspection:
All competitors are required to pass a “reasonable”
concealment inspection, wherein; your gun, holster and spare magazines must not
“print”
through your cover garment. Note: We are especially concerned with the butt of
the gun here. We DO
NOT want to see large (oversize) magazine wells or large
(oversize) mag base pads (see Section 9).
8.2.1 Casual Carry:
While many of us carry daily without a holster (i.e., the gun stuck inside the
belt or coat pocket), but for safety reasons and liability concerns, ALL
competitors must use a holster of some kind. Pocket Carry is allowed IF a holster is used
inside the pocket. Appendix Carry is specifically allowed IF the competitor
uses an inside the pants holster and completely covers/conceals the handgun.
8.4.1 Gun Belts:
The gun belt must pass through the belt loops on the pants and the holster must
not be forward of the hips (centerline of the body).
8.4.1 Holster
Position: For hip holsters worn outside the pants, the holster
cannot be worn forward of the hips. Likewise, inside the pants holsters cannot
be worn forward of the hips with the exception of appendix carry which must be
concealed (see Section 8.4.3).
8.4.2 Thumb Snap &
Collapsible Holsters: Many times we encounter people using
these types of holsters and in the process of re-holstering, they reach over
with their OFF HAND and spread the holster open and cover themselves with the
muzzle. Covering yourself (or others) during the draw stroke will result in a
match DISQUALIFICATION
(D.Q.). Pointing of the weapon UP RANGE or breaking the 180
degree plane will also result in a match D.Q.
8.4.3 Appendix Carry:
Appendix Carry is specifically allowed IF
the competitor uses an inside the pants holster and completely covers/conceals
the handgun with his shirt or coat. Note: Shirt must be pulled down over the
gun. Coats must be buttoned, zipped or Velcro closed (with fake buttons).
Hawaiian shirts must also be buttoned or Velcro closed (with fake buttons).
8.4.4 Fanny Pack &
Cross Draw Type Holsters: These holsters are SPECIFICALLY allowed
provided the trigger guards are covered. However, for safety reasons, the
shooter must be careful that the muzzle does not break the 180 Rule during the
drawing or re-holstering of the weapon. Covering yourself during the draw
stroke will result in a match DISQUALIFICATION (D.Q.). Pointing of the weapon UP RANGE will also
result in a D.Q.
NOTE: Shooters using
Fanny Pack & Cross holsters may be required to turn sideways (AFTER the start
signal and BEFORE
the drawing of the pistol) in order NOT
to break the 180-degree
plane while drawing. This is to ensure safety.
8.4.5 Shoulder
Holsters: Due to liability issues and muzzle safety concerns,
these holsters are NOT
allowed in TSA pistol competition at this time.
8.4.6 Thigh Rig
Holster Rules: Competitors in Police or Military Divisions are allowed
to use Police Duty Rigs or Thigh Holsters (or they can opt for a carry holster,
wherein they must pass concealment inspection and abide by the holster rules).
The Trigger Guard
must be covered and it must hold the gun securely. Civilians may use thigh rigs
during 3-Gun Competition ONLY. Note: During 3-Gun competition, ALL competitors
are allowed to use Thigh Rigs.
8.4.7 Tactical &
Load Bearing Vests: Tactical vests are specifically allowed for
ALL contestants during Long Gun events (which are separate from pistol only
events). Long Gun events may require some pistol shooting and/or a pistol for
failure drill exercises. Holsters can be attached via belt, strapped to the
thigh or attached to the vest itself. Military & Police SWAT team members can
use Tactical Vests as described for regular pistol competition as well.
8.4.8 Long Gun Magazine Carriers:
For Long Gun events (where tactical and load bearing vests are allowed), the
handgun holster, handgun magazines, spare rifle magazines and/or shot shell holders
can be located anywhere on your person with NO LIMIT as to how many spare mags or
shot shell holders you wish to carry.
8.4.9 Handgun Magazine
Carriers: For Concealed Hand Gun ONLY events, magazines and ALL
mag carriers must be concealed. A maximum of (3) handgun magazines may be used.
Mags may be stowed in and/or and drawn from the pockets but must be completely
concealed. Mag pouches that are worn on the waist belt must not be located
forward of the hips. Note:
For 3-gun matches, handgun mags DO NOT have to be concealed and they may be
carried on the tactical vest.
9. Handgun Divisions
9.1.0 Handgun Divisions:
In TSA competition, the defensive handguns are separated by Size & Weight.
There are basically (3)
sizes of pistols used in TSA competition: Full Size, Mid Size & Compact
Pistol. There is also a special class for experimental guns
(i.e., guns with lasers and red dot electronic sights). The Top F/X, Top
Revolver and Top Single Stack shooter should all be recognized at major
matches. Here are the (6)
Handgun Divisions:
|
Full-size
Pistol (FP): 40 oz. Max.
Mid-size
Pistol (MP): 35 oz. Max.
Compact
Pistol (CP): 30 oz. Max.
Factory
Experimental (F/X): 40 oz. Max.
Revolver
(R): 40 oz. Max.
Single
Stack (SS): 40 oz. Max.
|
There
are many factory guns that will fall into the above categories. It should be
noted that there is a box rule requirement for each size and type of gun. There
are also weight limit requirements for each size/type gun. The weight limits
for the handgun divisions are 40 oz., 35 oz. and 30 oz. respectively.
In regards to custom modifications, the ONLY restrictions are NO electronic
sights; NO recoil compensators and NO barrel porting is allowed. Note: The
handgun must fit into the appropriate box for the division with the magazine
installed.
For Full-size
handguns the box measures: 8-3/4”
x 6” x 1-5/8”.
For Mid-size
handguns the box measures: 7-3/4”
x 6” x 1-5/8”.
For Compact-size
handguns the box measures: 7-3/4”
x 5-1/4” x 1-5/8”.
There is also a special “F/X”
Division for Factory
Experimental Handguns to compete. Basically, you can do
anything you want to the F/X guns. If it fits into the Full-size box and makes
weight, you can shoot it. Compensators, Barrel Porting Lasers and electronic
sights are specifically allowed.
Full-size Pistol (FP) Division
Action Type:
Any Double or Single Action center fire handgun can be used.
Ammunition:
Any caliber of .355” or larger can be used, either Major or Minor Power Factor.
NO Hollow Point, Soft Point or Glazer type ammo is allowed. No Armor Piercing
(A.P.) ammo is permitted. NO ammo over 1,500 FPS allowed.
Maximum Handgun Weight:
The maximum (unloaded) weight limit for any handgun shall be 40 ounces WITHOUT
the magazine. NO added weights or Tungsten type materials will be allowed.
Barrel Porting:
NO barrel venting, porting or muzzle gas exhaust type recoil compensators are
allowed.
Heavy Barrels:
NO add on barrel weights (i.e., Clark Pin Gun style) or integral barrel weights
(i.e., Schueman Hybrid barrels without Ports) are allowed. However, tapered
cone barrels (without muzzle flanges), cylindrical or slab sided
"Bull" barrels are specifically allowed.
Long Dust Covers: Long full-length dust covers are allowed,
as are integral light rails.
Sights:
NO optical or electronic sights allowed. Traditional Night Sight (Tritium)
inserts are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Flash Lights:
On stages that allow them in the course description, flashlights may be
attached to the handgun anytime AFTER the signal to draw is given. Note: IF your gun
fits into the TSA box with the flashlight attached, and it fits in your
holster, and the gun/light combo makes the weight limit requirements, then you
may start with it on the gun.
Lightening Cuts:
Lightening cuts are specifically allowed, as we believe “Light is Right” for
carry guns.
Magazines:
For concealment purposes, the primary magazine used to start the stage (or a
new string) must fit inside the TSA BOX when inserted in the pistol.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to (5) rounds to start. This is to induce a slide
lock reload. After that, you can reload with as many rounds in the mag as you
wish.
Magazine Base Pads:
Bumper pads must be made from lightweight material such as Aluminum, Nylon,
Delrin, Plastic or Polymer (not heavy metals such as brass, lead, steel, etc.).
Note:
Remember that the gun must fit into box with magazine inserted.
Oversize Magazine
Wells: Oversize Magazine Wells or Mag Well Extensions are NOT
allowed on High Capacity pistols. Integral mag wells (i.e., Ed Brown style or
Caspian Race Ready frames) are specifically allowed as they do not extend below
the grip frame and they do not extend beyond the bottom of the magazine body
itself. Beveling of the mag well entrance is specifically allowed. Single stack
handguns may have mag wells IF they do not extend more than ¼” below the grip
frame.
Box Rule Requirements:
For the FP Division,
the handgun with magazine inserted must fit into a box which measures: 8-3/4” x 6” x 1-5/8”.
Mid-size Pistol (MP) Division
Action Type:
Any Double or Single Action center fire handgun can be used.
Ammunition:
Any caliber of .355” or larger can be used, either Major or Minor Power Factor.
NO Hollow Point, Soft Point or Glazer type ammo is allowed. No Armor Piercing
(A.P.) ammo is permitted. NO ammo over 1,500 FPS allowed.
Maximum Handgun
Weight: The maximum (unloaded) weight limit for any handgun
shall be 35 ounces WITHOUT the magazine. NO added weights or Tungsten type
materials will be allowed.
Barrel Porting:
NO barrel venting, porting or muzzle gas exhaust type recoil compensators are
allowed.
Heavy Barrels:
NO add on barrel weights (i.e., Clark Pin Gun style) or integral barrel weights
(i.e., Schueman Hybrid barrels without Ports) are allowed. However, tapered
cone barrels (without muzzle flanges) and cylindrical "Bull" barrels
are specifically allowed.
Long Dust Covers:
Long full-length dust covers are allowed, as are integral light rails.
Sights:
NO optical or electronic sights allowed. Traditional Night Sight (Tritium)
inserts are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Flash Lights:
On stages that allow them in the course description, flashlights may be
attached to the handgun anytime AFTER the signal to draw is given. Note: IF your gun
fits into the TSA box with the flashlight attached, and it fits in your
holster, and the gun/light combo makes the weight limit requirements, then you
may start with it on the gun.
Lightening Cuts:
Lightening cuts are specifically allowed, as we believe “Light is Right” for
carry guns.
Magazines:
For concealment purposes, the primary magazine used to start the stage (or a
new string) must fit inside the TSA BOX when inserted in the pistol.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to (5) rounds to start. This is to induce a slide lock
reload. After that, you can reload with as many rounds in the mag as you wish.
Magazine Base Pads:
Bumper pads must be made from lightweight material such as Aluminum, Nylon,
Delrin, Plastic or Polymer (not heavy metals such as brass, lead, steel, etc.).
Note: Remember that the gun must fit into box with magazine inserted.
Oversize Magazine Wells:
Oversize Magazine Wells or Mag Well Extensions are NOT allowed on High Capacity
pistols. Integral mag wells (i.e., Ed Brown style or Caspian Race Ready frames)
are specifically allowed as they do not extend below the grip frame and they do
not extend beyond the bottom of the magazine body itself. Beveling of the mag
well entrance is specifically allowed. Single stack handguns may have mag wells
IF they do not extend more than ¼” below the grip frame.
Box Rule Requirements:
For the MSP Division,
the handgun with magazine inserted must fit into a box that measures: 7-3/4” x 6” x 1-5/8”.
Compact Pistol (CP) Division
Action Type:
Any Double or Single Action center fire handgun can be used.
Ammunition:
Any caliber of .355” or larger can be used, either Major or Minor Power Factor.
NO Hollow Point, Soft Point or Glazer type ammo is allowed. No Armor Piercing
(A.P.) ammo is permitted. NO ammo over 1,500 FPS allowed.
Maximum Handgun
Weight: The maximum (unloaded) weight limit for any handgun
shall be 30 ounces WITHOUT the magazine. NO added weights or Tungsten type
materials will be allowed.
Barrel Porting:
NO barrel venting, porting or muzzle gas exhaust type recoil compensators are
allowed.
Heavy Barrels:
NO add on barrel weights (i.e., Clark Pin Gun style) or integral barrel weights
(i.e., Schueman Hybrid barrels without Ports) are allowed. However, tapered
cone barrels (without muzzle flanges) and cylindrical "Bull" barrels
are specifically allowed.
Long Dust Covers:
Long full-length dust covers are allowed, as are integral light rails.
Sights:
NO optical or electronic sights allowed. Traditional Night Sight (Tritium)
inserts are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Flash Lights:
On stages that allow them in the course description, flashlights may be
attached to the handgun anytime AFTER the signal to draw is given. Note: IF your gun
fits into the TSA box with the flashlight attached, and it fits in your
holster, and the gun/light combo makes the weight limit requirements, then you
may start with it on the gun.
Lightening Cuts:
Lightening cuts are specifically allowed, as we believe “Light is Right” for
carry guns.
Magazines:
For concealment purposes, the primary magazine used to start the stage (or a
new string) must fit inside the TSA BOX when inserted in the pistol.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to (5) rounds to start. This is to induce a slide
lock reload. After that, you can reload with as many rounds in the mag as you
wish.
Magazine Base Pads:
Bumper pads must be made from lightweight material such as Aluminum, Nylon,
Delrin, Plastic or Polymer (not heavy metals such as brass, lead, steel, etc.).
Note: Remember that the gun must fit into box with magazine inserted.
Oversize Magazine Wells:
Oversize Magazine Wells or Mag Well Extensions are NOT allowed on High Capacity
pistols. Integral mag wells (i.e., Ed Brown style or Caspian Race Ready frames)
are specifically allowed as they do not extend below the grip frame and they do
not extend beyond the bottom of the magazine body itself. Beveling of the mag
well entrance is specifically allowed. Single stack handguns may have mag wells
IF they do not extend more than ¼” below the grip frame.
Box Rule Requirements:
For the CSP Division, the handgun with magazine inserted must fit into a box
that measures: 7-3/4”
x 5-1/4” x 1-5/8”.
Revolver (R) Division
Action Type:
Any Double or Single Action center fire revolver can be used.
Ammunition:
Any caliber of .355” or larger can be used, either Major or Minor Power Factor.
NO Hollow Point, Soft Point or Glazer type ammo is allowed. No Armor Piercing
(A.P.) ammo is permitted. NO ammo over 1,500 FPS allowed.
Maximum Handgun
Weight: The maximum (unloaded) weight limit for a revolver
shall be 40 ounces unloaded. NO added weights or Tungsten type materials will
be allowed.
Barrel Length &
Porting: Maximum barrel length is 4”. NO barrel venting,
porting or muzzle gas exhaust type recoil compensators are allowed.
Sights:
NO optical or electronic sights allowed. Traditional Night Sight (Tritium)
inserts are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Flash Lights:
On stages that allow them in the course description, flashlights may be
attached to the handgun anytime AFTER the signal to draw is given.
Lightening Cuts:
No restrictions.
Speed Loaders:
You may carry as many as you wish, but nothing forward of the hip. Speed
loaders must be concealed.
Round Capacity:
No restrictions.
Box Rule Requirements:
The Revolver must be able to fit into a box (with the cylinder removed) that
measures: 7-3/4” x
5-1/4” x 1-5/8”.
Factory Experimental Pistol (F/X) Division
Action Type:
Any Double or Single Action center fire handgun can be used.
Ammunition:
Any caliber of .355” or larger can be used, either Major or Minor Power Factor.
NO Hollow Point, Soft Point or Glazer type ammo is allowed. No Armor Piercing
(A.P.) ammo is permitted. NO ammo over 1,500 FPS allowed.
Maximum Handgun
Weight: The maximum (unloaded) weight limit for any handgun
shall be 40 ounces WITHOUT the magazine. NO added weights or Tungsten type
materials will be allowed.
Barrel Porting:
NO restrictions
Heavy Barrels:
NO restrictions.
Long Dust Covers:
NO restrictions.
Sights:
NO restrictions.
Flash Lights:
On stages that allow them in the course description, flashlights may be
attached to the handgun anytime AFTER the signal to draw is given. Note: IF your gun
fits into the TSA box with the flashlight attached, and it fits in your
holster, and the gun/light combo makes the weight limit requirements, then you
may start with it on the gun.
Lightening Cuts:
NO restrictions.
Magazines:
For concealment purposes, the primary magazine used to start the stage (or a
new string) must fit inside the TSA BOX when inserted in the pistol.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to (5) rounds to start. This is to induce a slide
lock reload. After that, you can reload with as many rounds in the mag as you
wish.
Magazine Base Pads:
Bumper pads must be made from lightweight material such as Aluminum, Nylon,
Delrin, Plastic or Polymer (not heavy metals such as brass, lead, steel, etc.).
Note: Remember that the gun must fit into box with magazine inserted.
Oversize Magazine Wells:
No restrictions other than the gun must fit in the box.
Box Rule Requirements:
For the F/X
Division, the handgun with magazine inserted must fit into
a box which measures: 8-3/4”
x 6” x 1-5/8”.
10. Long Gun Divisions
10.1.0 Long Gun Divisions:
In TSA competition, long arms must be suitable for Home Defense and/or Street
Survival purposes. Here are the (5)
Long Gun Divisions:
Urban Rifle Optic
(URO)
Urban Rifle Iron
(URI)
Tactical Auto
Shotgun (TAS)
Tactical Pump
Shotgun (TPS)
Sub machine Gun
(SMG)
10.2.0 Rifle Divisions:
Rifles and carbines are separated based solely upon the type of sights: Optic
or Iron
10.3.0 Shotgun Divisions:
Shotguns are separated by action type alone, but are limited to barrel length: 22” MAX.
10.4.0 Major/Minor Power Factors:
With the exception of shotguns, ALL guns (long guns & handguns) are scored
based on MAJOR/MINOR Power Factor (see Section 5.2).
URO (Urban Rifle Optic-sights) Division
Firearms:
Any center fire rifle or carbine can be used. Calibers shall be .223” or
larger, center fire.
Ammunition:
NO Hollow Point, Soft Point or ‘Green Tip” Ammo allowed. No Armor Piercing
(A.P.) ammo permitted in order to protect the steel targets.
Magazines:
NO restrictions
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to a given number of rounds to start (this is to
induce a slide lock reload). After that, you can reload with as many rounds in
the mag as you wish.
Sights:
NO restrictions
Recoil
Compensators/Muzzle Brakes: NO restrictions
Flashlights:
Flashlights are specifically allowed. They may be attached to the weapon at any
time, even before the start signal.
Slings:
Mandatory
Other Restrictions:
NONE
URI (Urban Rifle Iron-sights) Division
Firearms:
Any center fire rifle or carbine can be used. Calibers shall be .223” or
larger, center fire.
Ammunition:
NO Hollow Point, Soft Point or ‘Green Tip” Ammo allowed. No Armor Piercing
(A.P.) ammo permitted in order to protect the steel targets.
Magazines:
NO restrictions.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, we reserve the
right to have you download to a given number of rounds to start (this is to
induce a slide lock reload). After that, you can reload with as many rounds in
the mag as you wish.
Sights:
NO optical or electronic sights allowed. Traditional Night Sight (Tritium)
inserts are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Recoil
Compensators/Muzzle Brakes: NO restrictions
Flashlights:
Flashlights are specifically allowed. They may be attached to the weapon at any
time, even before the start signal.
Slings:
Mandatory
Other Restrictions:
NONE
TAS (Tactical Auto Shotgun) Division
Firearms: Any
12 gauge or larger, semi-auto shotgun can be used.
Ammo Restrictions: Nothing
shorter than standard 2 ¾” shells will be allowed.
Barrel Length: 22” MAXIMUM. Note:
Magazine tubes must NOT extend past the muzzle.
Barrel Porting: Barrel
venting, porting and muzzle gas exhaust type recoil compensators are allowed.
Sights: NO
optical or electronic sights allowed. Traditional Night Sight (Tritium) inserts
are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, some courses of
fire may require that you to download to a given number of rounds to start.
After that, you can reload with as many rounds in the mag/tube as you wish. Note: Magazine tubes
must NOT extend past the muzzle.
Speed Loaders:
No speed loaders of any kind. Magazine fed shotguns are specifically allowed.
Magazine tubes must NOT extend past the 22” barrel length restriction. Note: It
is recommended that ALL competitors start with no more than 5 rounds in the gun
total
Flashlights:
Flashlights are specifically allowed. They may be attached to the weapon at any
time, even before the start signal.
Slings:
Mandatory
Magazine Restrictions:
NO
speed loaders of any kind. Magazine (clip) fed shotguns are specifically
allowed. Unless otherwise noted in the match description, ALL competitors
should start with ONLY
(5) rounds in the gun total.
TPS (Tactical Pump Shotgun) Division
Firearms: Any
12 gauge or larger, pump-action shotgun can be used.
Ammo Restrictions:
Nothing shorter than standard 2 ¾” shells will be allowed.
Barrel Length: 22” MAXIMUM. Note:
Magazine tubes must NOT extend past the muzzle.
Barrel Porting:
Barrel venting, porting and muzzle gas exhaust type recoil compensators are
allowed.
Sights:
NO
optical or electronic sights allowed. Traditional Night Sight (Tritium) inserts
are specifically allowed. Fiber Optic inserts and Ghost Ring sights are
specifically allowed.
Magazine Capacity:
No restrictions. However, in order to test reloading skills, some courses of
fire may require that you to download to a given number of rounds to start.
After that, you can reload with as many rounds in the mag/tube as you wish.
Speed Loaders:
No speed loaders of any kind. Magazine fed shotguns are specifically allowed.
Magazine tubes must NOT extend past the 22” barrel length restriction. Note: It is
recommended that ALL competitors start with no more than 5 rounds in the gun
total
Flashlights:
Flashlights are specifically allowed. They may be attached to the weapon at any
time, even before the start signal.
Slings:
Mandatory
Magazine Restrictions:
NO
speed loaders of any kind. Magazine (clip) fed shotguns are specifically
allowed. Unless otherwise noted in the match description, ALL competitors
should start with ONLY
(5) rounds in the gun total. Note: Magazine tubes must NOT
extend past the muzzle.
SMG (Sub Machine Gun) Division
Caliber: Any firearm (Semi or Full Auto) that uses a center fire handgun
cartridge of .355” or larger caliber can be used.
Ammunition:
NO Hollow Point, Soft Point or ‘Green Tip” Ammo allowed. No Armor Piercing
(A.P.) ammo permitted in order to protect the steel targets.
Flashlights:
Flashlights are specifically allowed. They may be attached to the weapon at any
time, even before the start signal.
Slings:
Mandatory
Other Restrictions:
NONE
11. Shooter Classifications, Prizes & Awards
11.1.0 Shooter Classifications:
Because TSA is a “Trophy Only” sport and merchandise prizes are awarded by the
luck of the draw, there are no shooter classifications at this time.
11.2.0 Trophies: No prizes
or awards are required for local matches; however, ALL State, Regional,
National and/or World Matches are to be Trophy events. High Quality trophies,
plaques and/or medals are to be given out to all Gun Division winners at major
matches.
11.3.0 Merchandise Prizes:
Door and draw prizes are to be encouraged so that every shooter has a chance to
win something, not just the top sponsored shooters.
11.4.0 Special Categories:
At major matches, awards for Top Military, Top Cop, Top Junior (under 18), Top
Senior (50 or older), Top Super Senior (65 or older), Top Lady, Top
Handicapped, Top SMG, Top Single Stack and Top Revolver may be given out
provided that there are at least (3) entries in each category.
12. Course Design Rationale
12.1.0 Handgun Course
Design: Unlike IPSC, where there may be a number of different
ways to shoot a particular stage, in TSA we are attempting to measure
marksmanship techniques, test firearms design and related equipment. Therefore,
some leveling of the playing field is needed. This is where course design really
comes into play.
The stages should be choreographed (to some extent) for the shooter. The goal
here is for everyone to shoot the stage basically the same way, with some
exceptions. Example:
If a CoF has drop turners and/or swingers activated by steel targets, the
better shooters may opt to “Go
for it” and shoot the targets in a different order. As long as
it does not violate ‘near
to far’ or ‘slice
the pie’ principles, it’s acceptable. While this increases the
risk shooter takes, it also rewards the better shooters for fast, accurate
shooting.
Bottom line:
Endeavor to keep the courses as open as possible to new idea’s and shooting
techniques, but maintain some degree of choreograph discipline.
12.1.1 Course of Fire
(CoF): A good match should have a balanced blend of Standards,
Speed Shooting Scenarios and Assault type courses.
12.1.2 Standard
Exercise (SE) Drills: Standard exercises are shooting
"Drills" and are not to be confused with shootout scenario's or
assault courses. They are intended to test basic marksmanship skills such as
drawing, turning, reloading, etc. Limited Vickers Count scoring should be used
for SE's using paper targets. For steel target courses (like the "Plate
Rack Standards") there should be NO LIMIT as to the number of rounds
fired. Note:
A maximum time limit of (20) seconds is recommended for plate rack and/or all
steel courses.
12.1.3 Shootout
Scenario Courses: These should resemble “Real World Street
Survival” or Home Defense type scenarios. Note: Limited Vickers should NOT be
used in scenario courses.
12.1.4 Assault
Courses: We DO NOT want to turn this into a track meet, as the
scoring will become skewed over time. We also DO NOT want to reward foot speed
over trigger speed or accuracy. Therefore, no more than approximately (10)
yards of movement will be allowed for handgun events. Note: The only
exception to this rule is for Long Gun events where the movement distance can
be increased according to the scenario.
12.1.4 Speed Stages:
These should require little or no movement with Vickers Count scoring.
12.1.5 Man vs. Man
Duels: This type of shooting is to be encouraged, especially as
a Grand Finale for major matches. Duels should be run using reactive (falling
steel) targets. Note:
This is a surgical speed-shooting test of nerves. Reloading and movement should
not to be required in this venue, as those things should have already been
tested prior to the finals. Duels should be a pure test of speed and accuracy.
12.2.0 Mandatory
Concealment: Handgun stages should be shot from concealment
whenever feasible. However, if the weather is too hot, concealment can be
waived at the Match Directors discretion. Note: Some stages (like home defense
scenarios and Standard Exercises for example) do not require concealment.
12.3 Paper & Steel
Targets: Shooting of steel targets are to be encouraged.
Falling steel targets have spectator appeal and the practice of “shooting them
to the ground” is tactically correct. There is no restriction as to the ratio
of “paper to steel” targets you can shoot per match or for any given stage.
12.4 Round Count:
The MAXIMUM number of handgun rounds needed to compete any stage should not
exceed (24) shots (not counting misses). Note:
There is no minimum, so fewer rounds can be used in handgun course design.
12.4.1 Topping Off & Down Loading of
Magazines: The shooter must start with a full
magazine. Whether or not you “Top Off” (by putting an additional one in the mag
after chambering is purely optional). NO DOWN LOADING of magazines is allowed
unless it is in the course description (we do this occasionally to induce a
slide lock reload).
12.5 Maximum Target
Distance: The maximum distance for any HANDGUN target should be
no more than (25) yards. The maximum distance for a HANDGUN headshot should be
no more than (10) yards. Shotgun targets should be no more than (100) yards
maximum. Rifle targets should be no more than (300) yards maximum.
12.5.1 Minimum Target Distance:
For safety, steel targets should never be shot closer than a distance of (10)
yards. This is the accepted standard for safety by the NRA.
12.6 Painting of Steel
Targets: Targets should be painted as needed. If you want your
steel target painted, YOU paint it (the RSO’s have enough to do!). Note: If you paint steel targets ‘primer gray’
they will need painting less often. Primer gray matches the bullet splatter
quite well and is easy to see in all light conditions.
12.6.1 Calibration of
Steel (Reactionary) Targets: Pepper Popper and Colt Speed
Option targets are to be “set to fall” when hit with MINOR power factor loads
at the bottom of the 12” circle. Target bases should be sand bagged in and/or
pinned to the ground to prevent movement and to keep calibration from changing.
Calibration should be checked when shooters have a problem. Note: Set the steel
just light enough so that the wind won’t knock them over and you should be
about right for a minor caliber handgun.
12.7.0 Trying of
Props: If time permits, you may be allowed to try the props out
during the course walk through. The time allotted to do so is purely at the
discretion of the RSO.
12.7.1 Course
"Walk Through": Each squad will be allowed a brief
course "Walk
through" as the course of fire is being explained to the
shooters in the squad. The degree and time permitted for this "Talk through"
is at the discretion of the RSO in charge of the stage.
12.7.2 Scoring,
Pasting & Setting Steel: THIS IS NOT A SPECTATOR SPORT. ALL
shooters will be required to help paste targets, paint and/or reset steel.
Special exceptions should be made for handicapped & elderly shooters (see
Section 3.9).
12.8.0 Surprise
Stages: NO surprise stages are allowed in TSA matches. This has
been abused too many times in shooting history. ALL competitors shall have a
level playing field. No tricks, no traps, nothing unknown about the scenarios.
This does not mean that we cannot have some fun side shoots or par-time house
clearings, and the like on the side.
12.9.0 Hard Cover Rule:
Black paint shall indicate simulated hard cover. If the bullet cuts the black
painted line on the cardboard target, the shot DOES NOT COUNT for score and is
to be considered a miss. Note:
The black outline of the threat indicator on the target is NOT considered hard
cover.
12.10.0 Threat and
Non-Threat Targets: With the exception of steel targets, all
threat targets shall be armed. All Non-Threat targets are unarmed. The official
TSA paper target has perforated outlines of guns and a knife. The RSO can
simply outline the gun or knife with a black marker to make it a threat (SHOOT)
target. Any target without the black outline of a weapon shall be considered a
Non-Threat (NO SHOOT) target. Note:
Steel targets are ALWAYS considered Threat targets unless otherwise noted in
the course description.
12.10.1 Threat and
Non-Threat (Steel) Targets: Unless otherwise noted in the
course description, all Steel Plate targets are considered hostile and should
be “shot to the ground” in order to score. Any target that fails to fall after
being hit may be tested (at the RSO’s discretion) for calibration. If the
target fails to fall after being shot by the RSO with the minimum (MINOR) power
factor load, the shooter will be granted a re-shoot. If the target falls, the
shooter will be accessed a (10) second penalty. NOTE: Steel targets should not be shot
any closer than (10) yards for safety. This is the industry standard.
12.11.0 Replacing of
Paper Targets: Paper targets need to be replaced whenever the
center (or head) gets shot out of the target. For MAJOR matches, this equates
to approximately (50) rounds into the center and (25) rounds to the head.
12.12.0 Long Gun
Course Design: According to the founding principles of TSA,
long guns should be suitable “Home
Defense” purposes. Therefore, courses of fire should include
and room clearings; close quarter combat courses and street fighting scenarios.
12.13.0 Distance to
Targets for Long Guns: The maximum distance for SHOTGUN targets
should be approximately (100) Yards. The maximum distance for RIFLES should be
approximately (300) yards.
12.14.0 Re-Shoots:
Re-Shoots will ONLY be allowed in the event of a range malfunction (i.e., a
shooting prop fails) or if the RSO makes a mistake.
13. Range Commands
13.1.0 The Range
Safety Officer will give the shooter the following range commands:
1. Does the shooter understand the course
of fire? (The shooter should nod, “YES” or “NO”)…
2. Load & Make Ready (the RSO should give the shooter a reasonable amount
of time to prepare his weapon)…
3. Shooter Ready? (The shooter should nod,
“YES” or yell, “NO!”)…
4. Standby…
5. Buzzer or Start Signal sounds at random.
13.2.0 Once the
shooter has finished shooting, the RSO will say:
1. If you are finished shooting, unload and
show clear…
2. Slide forward, hammer/striker down…
3. Holster.
13.3.0 Other Range
Safety Commands:
If the muzzle begins to break the 180 the RSO will yell, “MUZZLE!”
If the finger is in the trigger guard while moving, the RSO will yell, “FINGER!”
In the event of an unsafe instance, the RSO will yell, “STOP!”
14. TSA Membership
14.1.0 TSA Individual Membership:
You DO NOT have to be a TSA member to compete in TSA matches. However, you must
be a TSA member in order to shoot any Championship Match (i.e., State,
Regional, National or World Shoot).
14.2.0 TSA Member
Benefits: You will receive a TSA membership packet with TSA
decals and your membership card. You will also receive a FREE subscription to
the Tactical Shooting Forums where you can voice your opinion, ask questions
and share information with others.
14.1.0 TSA Membership
Dues: Individuals can join TSA online or simply download
applications from the TSA website and mail them to headquarters.
14.2.0 TSA Club
Memberships: Shooting Clubs can join TSA online or download
applications from the TSA website. They will receive free Match Scoring
Software, some TSA decals and more.
14.2.1 TSA Match Scoring
Software: We are working on the TSA Match Scoring Software and
it will soon be available to all TSA clubs. The program can be used on
virtually any computer. There is no need to add, subtract, multiply or divide
with the program, as it does everything for you. It is truly painless way to
keep score and do stats. The program is provided as part of the TSA Club
Membership package.
14.3.0 TSA Official
Rule Book: This Rule Book is available in PDF format for easy
download. We do this to keep you abreast of the rule changes as we explore new
ground with this sport. You will always know that you have the latest version
because the date of the rulebook revision is printed at the top of the page.
The changes will be easy to identify because the latest updates to the Rule
Book will appear in RED.
14.4.0 Official Match
Sanction: All sanctioned major matches must have the courses of
fire pre-approved by HQ. We may also send our TSA representative to the match
to approve of the courses of fire and help oversee the match and resolve
disputes. Note:
TSA headquarters reserves the right to alter or change any CoF at any
sanctioned match.